UniRenderTarget
Host rendering hook target for a neutral UniGUI render layer.
Overview
UniRenderTarget defines the target rendering stage where a UniRenderLayer is hooked by the underlying platform runtime:
HUD: Rendered during the in-game HUD rendering phase (crosshair, status bars, hotbar).SCREEN_OVERLAY: Rendered over open GUI screens and menus.LOADING_SCREEN: Rendered during game loading, world join, or dimension change phases.