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UniRenderTarget

Host rendering hook target for a neutral UniGUI render layer.

Overview

UniRenderTarget defines the target rendering stage where a UniRenderLayer is hooked by the underlying platform runtime:

  • HUD: Rendered during the in-game HUD rendering phase (crosshair, status bars, hotbar).
  • SCREEN_OVERLAY: Rendered over open GUI screens and menus.
  • LOADING_SCREEN: Rendered during game loading, world join, or dimension change phases.

Target Inspection

UniRenderTarget target = UniRenderTarget.HUD;
System.out.println("Rendering target: " + target);