UiPostEffectUniforms
Container for post-processing shader uniforms with static values and dynamic suppliers.
Overview
UiPostEffectUniforms provides a fluent builder for binding uniforms to a post-effect pass. Unlike standard static uniforms, it supports dynamic suppliers (Supplier<Float>, Supplier<ShaderUniform>), allowing real-time animation (such as time-based wave phases or game health percentages) without rebuilding the pass.
Binding Dynamic Uniforms
UiPostEffectUniforms uniforms = UiPostEffectUniforms.create()
.floatValue("intensity", 0.85f)
.vec2("center", 0.5f, 0.5f)
.floatSupplier("time", () -> (System.currentTimeMillis() % 10000) / 1000.0f);
API
UiPostEffectUniforms::boolValue(String, boolean)
boolValue(String, boolean)
Sets a boolean uniform as 0 or 1.
| Parameter | Type | Description |
|---|---|---|
name |
String |
Uniform name. |
value |
boolean |
Boolean value. |
Returns UiPostEffectUniforms: Resulting UiPostEffectUniforms..
UiPostEffectUniforms::color(String, ColorView)
color(String, ColorView)
Sets a color as a 4-component vector uniform.
| Parameter | Type | Description |
|---|---|---|
name |
String |
Uniform name. |
color |
ColorView |
ColorView instance. |
Returns UiPostEffectUniforms: Resulting UiPostEffectUniforms..
UiPostEffectUniforms::copy()
copy()
Returns an independent copy of this container.
Returns UiPostEffectUniforms: Resulting UiPostEffectUniforms..
UiPostEffectUniforms::create()
create()
Creates a new empty uniforms container.
Returns UiPostEffectUniforms: Resulting UiPostEffectUniforms..
UiPostEffectUniforms::empty()
empty()
Returns an empty uniforms container.
Returns UiPostEffectUniforms: Resulting UiPostEffectUniforms..
UiPostEffectUniforms::floatSupplier(String, Supplier)
floatSupplier(String, Supplier
Sets a dynamic float supplier uniform.
| Parameter | Type | Description |
|---|---|---|
name |
String |
Uniform name. |
supplier |
Supplier |
Float supplier. |
Returns UiPostEffectUniforms: Resulting UiPostEffectUniforms..
UiPostEffectUniforms::floatValue(String, float)
floatValue(String, float)
Sets a static float uniform.
| Parameter | Type | Description |
|---|---|---|
name |
String |
Uniform name. |
value |
float |
Float value. |
Returns UiPostEffectUniforms: Resulting UiPostEffectUniforms..
UiPostEffectUniforms::intValue(String, int)
intValue(String, int)
Sets a static integer uniform.
| Parameter | Type | Description |
|---|---|---|
name |
String |
Uniform name. |
value |
int |
Int value. |
Returns UiPostEffectUniforms: Resulting UiPostEffectUniforms..
UiPostEffectUniforms::isEmpty()
isEmpty()
Returns true if this container has no uniforms.
Returns boolean: Resulting boolean..
UiPostEffectUniforms::resolve()
resolve()
Resolves all static and dynamic values into a ShaderUniforms snapshot.
Returns ShaderUniforms: Resulting ShaderUniforms..
UiPostEffectUniforms::set(String, ShaderUniform)
set(String, ShaderUniform)
Sets a static shader uniform value.
| Parameter | Type | Description |
|---|---|---|
name |
String |
Uniform name. |
uniform |
ShaderUniform |
ShaderUniform value. |
Returns UiPostEffectUniforms: Resulting UiPostEffectUniforms..
UiPostEffectUniforms::setDynamic(String, Supplier)
setDynamic(String, Supplier
Sets a dynamic supplier evaluated before each pass.
| Parameter | Type | Description |
|---|---|---|
name |
String |
Uniform name. |
supplier |
Supplier |
Supplier function. |
Returns UiPostEffectUniforms: Resulting UiPostEffectUniforms..
UiPostEffectUniforms::vec2(String, float, float)
vec2(String, float, float)
Sets a 2-component vector uniform.
| Parameter | Type | Description |
|---|---|---|
name |
String |
Uniform name. |
x |
float |
X component. |
y |
float |
Y component. |
Returns UiPostEffectUniforms: Resulting UiPostEffectUniforms..
UiPostEffectUniforms::vec3(String, float, float, float)
vec3(String, float, float, float)
Sets a 3-component vector uniform.
| Parameter | Type | Description |
|---|---|---|
name |
String |
Uniform name. |
x |
float |
X component. |
y |
float |
Y component. |
z |
float |
Z component. |
Returns UiPostEffectUniforms: Resulting UiPostEffectUniforms..
UiPostEffectUniforms::vec4(String, float, float, float, float)
vec4(String, float, float, float, float)
Sets a 4-component vector uniform.
| Parameter | Type | Description |
|---|---|---|
name |
String |
Uniform name. |
x |
float |
X component. |
y |
float |
Y component. |
z |
float |
Z component. |
w |
float |
W component. |
Returns UiPostEffectUniforms: Resulting UiPostEffectUniforms..