UiPostEffectBlendMode
Blending behavior for a post-processing shader pass.
Overview
UiPostEffectBlendMode instructs the rendering backend how to blend the output of a shader pass into the target framebuffer:
REPLACE: Overwrites target pixels directly without alpha blending. Standard for intermediate ping-pong buffer passes.ALPHA_BLEND: Standard transparency blending (SRC_ALPHA, ONE_MINUS_SRC_ALPHA).ADDITIVE: Additive blending for glow, laser, and light bloom overlays.
Blend Mode Selection
API
UiPostEffectBlendMode::blendEnabled()
blendEnabled()
Returns true if alpha blending should be enabled by the backend.
Returns boolean: True if blending is enabled..